Been loving your stuff since early-ish builds of Mozzoloh (which i still havent beaten yet...the ghost cave and unarmed arena are HARD, but thats for a different game). Can't give this a 5/5 tho, not enough content yet--it will have its time, I'm sure of it :D
A couple issues I have with the demo and game so far:
- Supposedly (from the comments I seen) I can only massage the student and train the Vice Principal in this demo, but the progress thing only shows the massage. The other is ???
- I saw a comment that the artists are the same between this game and (I assume) Mozzoloh...yet the portraits for the maid and VP look quite different in art style than the rest of the portraits/scenes, as if done by someone else...? Idk, was just curious.
- I suggest you change the navigation for this game to that of Mozzoloh--a big map with clickable locations to get from one place to another. Navigation as you have in this demo would work for an adventure game, such as the likes of handheld Zelda titles, where exploration is part of the adventure. Maybe you'll add secrets to explore. Maybe you'll have locations off the beaten path, in the nooks and crannies of the school. Maybe, but I'd be curious to see how my suggestion would change the gameplay feel.
- I very much liked the ability to colorize and re-colorize the school uniforms, and even more so enjoyed seeing my color choices on Adelie's in-map model and portrait AND cutscenes, AND EVEN MORE SO ENJOYED seeing the colors on the university symbol! THANK YOU!! However I find it odd I can't choose seperate colors for shoes and socks--you know, black and white, respectively, as many IRL school uniforms are. Also I noticed three parts of the outfit can be colorized, yet the university symbol doesn't use the shoe/sock color. Perhaps the letters in the symbol could match the sock/shoe color? Say, have a dark-lavender wreathe (shirt/top), a charcoal-black ring (skirt), and dark-crimson runic lettering (shoes/socks)? How hard would that be to do in coding/artistry?